RelativeDirection Enum
A direction that is not absolute but rather fuzzy and context-dependent. It provides the passenger with information what they should do in this step depending on where they were in the previous one.
Possible Values
#
CIRCLE_CLOCKWISE
CIRCLE_COUNTERCLOCKWISE
CONTINUE
Moving straight ahead in one of these cases
- Passing through a crossing or intersection.
- Passing through a station entrance or exit when it is not know whether the passenger is
entering or exiting. If it is known then
ENTER_STATION
/EXIT_STATION
is used. More information about the entrance is in thestep.feature
field.
DEPART
ELEVATOR
ENTER_STATION
Entering a public transport station. If it's not known if the passenger is entering or exiting
then CONTINUE
is used.
More information about the entrance is in the step.feature
field.
EXIT_STATION
Exiting a public transport station. If it's not known if the passenger is entering or exiting
then CONTINUE
is used.
More information about the entrance is in the step.feature
field.
FOLLOW_SIGNS
Follow the signs indicating a specific location like "platform 1" or "exit B".
HARD_LEFT
HARD_RIGHT
LEFT
RIGHT
SLIGHTLY_LEFT
SLIGHTLY_RIGHT
UTURN_LEFT
UTURN_RIGHT
Usages
#
References
#
- Field relativeDirection from step
RealtimeState
Reluctance